Demo Reel - Breakdown & Making Of
The video takes the viewer through several worlds, introducing the animal within a familiar underwater setting. Through seamless transitions, we travel into the molecular world inside the animal and then even further to the strange and chaotic atomic world. At this stage, we switch to standard secondary structure representations to make some sense of the chaos. From concept to execution, storyboards were an essential part of the process.
The most complex asset by far is the horseshoe crab, modeled in Pixologic ZBrush and textured in Foundry Mari to great detail. The UVs are spread across 60 UDIMs (1k to 4k resolution per tile) to allow for extreme close-ups. The textures are a combination of projections from reference images and hand painting. Finally, I used SideFX Houdini for rigging, animation, and Vellum hair simulations.
Another challenge for me was the depiction of the Hemocyanin oxygenation events at the molecular level. To that end, I coded the behaviour in Houdinis' VEX scripting environment. This allowed for controllable oxygenation sequences with randomized start and interval times. I used an additional layer of randomization to break up any remaining uniformity. Due to the long corridor of flight, the simulation comprised over 3500 Hemocyanin molecules (170.000 subunits). Although I utilized level of detail techniques, the scene contained 690 million polygons at render time.
I used Adobe AfterEffects for compositing, grading, effects, and motion graphics. Effects included depth of field, motion blur, glows, and lensflares.
Dynamic Instability in Microtubules
This project was meant to be an exploration of new techniques and unfamiliar styles. It started after I watched a tutorial for C4D. I began to ponder about how I might realize such an animation in Houdini. As is often the case, a quick exercise turned into a much more involved setup. Last but not least, I enjoyed coming up with a musical cue.
Very much inspired by the awsome 2018 animated Spider-Man movie I decided to dive into NPR-rendering with Redshift. As per the standards of my reference, there is no motion blur and depth of field is depicted by chromatic aberrations. While the comic style might be considered gimmicky, I think the "animate in twos" technique is surprisingly well suited for molecular animation. To my eye, the jagged feel alludes to freeze-frame snapshots of the incredibly fast-moving molecules.
Watch the breakdown below - from raw-render, through shading and outlines, halftone, depth-of-field to final frame with a hand-painted background.
I found a simulation running in reverse to be the easiest to control in terms of individual Tubulin dimers finding their correct targets. To recreate the phases of dynamic instability, I used a sequence of three simulations feeding into each other.
The power of sound and music cannot be understated. I bring extensive knowledge of audio production and sound design to the table. A broad selection of industry standard tools is available, including binaural mixing capabilities for AR/VR applications.
A selection of posters I designed during my dissertation.
Meet Mat Contest
In 2017 Allegorithmic held the "Meet Mat" Substance Painter contest. I am honored that my entry is included in the art book by Allegorithmic, which showcases the top 200 submissions (out of ~1200 total). This was my first time using Substance Painter for a project.
Logo Opening Sequence
Dog Daycare Center Promotion
The client brief consisted solely of the requirement to showcase the product range - dog products, physical therapy, and daycare. I performed every task from pre-production to the actual shooting with DSLRs and post-production. I built a DIY camera slider to add rhythm and movement.